
We create our own worlds, stories and experiences. We love to invent new kinds of gameplay and genres
Our innovative technology for traditional experiences and immersive hardware is available to license
Don't know how to start a project? How to use games for good? Want to learn XR or games dev? We can help
Our professional studios can work on your idea from concept to completion. Either work for hire or co-development Make your project a reality
Technical Director
A games developer since 2004, and XR since 2012, John has had experience on a variety of PlayStation hardware and immersive devices having worked at Sony London Studio for 10 years.
He works at the bleeding edge new platforms solving the tough technical challenges they bring. With a background in gameplay, systems and networking he specialises in new user experiences and interactions.
Want to join us?
We work with awesome creative developers all over the UK. If you're freelance or want to go on payroll, junior to exec, we'll love to hear from you!
We're fully flexible, 100% remote, and super supportive of personal circumstances.
Creative Director
Since 2008 Katie has worked as a games designer in a range of studios over the UK before co-founding Triangular Pixels. She has experience developing AAA, first party console, freemium, IAP supported, mobile and edu/eHealth serious games. She has worked with immersive media since 2012.
Katie is also a BGI Advisory Board Member, on the Cornish Games CIC Committee and is a VRDevs Slack Moderator.
BAFTA
Breakthrough Brits
2018
BAFTA Games
Innovation Nomination
2017
Develop Awards
New Studio Winner
2016
EDGE Awards
Best Game Developers
2018
MCV/DEVELOP Women in Games Awards 2025 - Games Campaigner Award - Runner Up | Tech South West Awards 2023 - Women in Tech - Winner | London Vive Developer Jam - Silver (Munch Mania) : HTC : 2020 | Innovator of the Year - Winner (Sowenna VR Project) : Cornwall Partnership NHS Foundation Trust Staff Care Awards : 2019 | Best Game by a Small Studio – Finalist (Smash Hit Plunder) : TIGA : 2019 | Best Social Game – Finalist (Smash Hit Plunder) : TIGA : 2019 | Creativity Award – Finalist (Smash Hit Plunder) : TIGA : 2019 | Game Development – Finalist : DevelopHER Awards : 2019 | 100 Influential women in the UK games industry (Katie Goode) : gamesindustry.biz : 2019 | Programming Game Dev Hero (John Campbell) : Game Dev Heroes : 2018 | 42 under 42 (John & Katie) : South West Business Insider : 2018 | Best Film, TV or Game – Winner (Smash Hit Plunder) : EDGE Awards : 2018 | Best Independent Game Developers : Small Business Awards CV Magazine : 2018 | Digital & Online Media – Winner (Katie Goode) : Venus Awards Nationals : 2018 | Most Creative Use of Design – Finalist (Unseen Diplomacy) : Cornwall Business Awards : 2018 | Software of the Year – Finalist (Unseen Diplomacy) : South West Digital Awards : 2018 | Digital Leader of the Year – Finalist (Katie Goode) : Technology Playmaker Awards : 2018 | Innovator of the Year – Finalist (Katie Goode) : Technology Playmaker Awards : 2018 | Inspirational Woman in Science and Technology – Finalist (Katie Goode) : Venus Awards Cornwall & Devon : 2018 | Women In Games Awards – CREATIVE IMPACT Finalist (Katie Goode) : MCV, Develop and esports Pro : 2017 | Inspirational Woman in STEMM – Winner : Venus Awards Cornwall & Devon : 2016 | Best Debut Game Finalists (Unseen Diplomacy) : TIGA : 2016 | Game of the Year Finalists (Unseen Diplomacy) : TIGA : 2016 | Best Design/Story Finalist (Unseen Diplomacy) : AMG Awards : 2016 | Best VR Game Finalists (Unseen Diplomacy) : Unity : 2016 | Golden Cube Finialist (Unseen Diplomacy) : Unity : 2016 | SEGA Leftfield Selection (Unseen Diplomacy) : EGX : 2016 | Develop Indie Showcase (Unseen Diplomacy) : Develop.Brighton : 2016 | Oculus Spring Mobile VR Jam Winner (Double Destruction) : Oculus : 2015 | BAFTA Inside Games Rezzed (Smash Hit Plunder) : BAFTA : 2015 | Top 100 Women in Games (Katie Goode) : MCV : 2015 | Develop 30 Under 30 (Katie Goode) : Develop : 2012
Here's just a few examples of projects we've worked on at
Our BAFTA Nominated VR Classic! Play as a spy and save the world. Using Environmental Redirection technique we invented all you have to do is walk, run and crawl yourself to victory!
UD Website
Exclusive to PlayStation VR and funded by Sony. A tear-it-up set in a medieval pixel world, where you create havoc searching for treasure. Single player 2 Player Local Co-Op, and up to 4 Player VS.
SHP Website
Our eagerly anticipated sequel. Loads more game, new technology, more accessibility features, and all automatically fitting into your VR space!
UD2 Website
We've developed an award winning VR Sensory Application to be used within the new Cornwall NHS Foundation Trust unit, Sowenna. The unit provides inpatient mental health treatment for young people aged between 13 and 18.
We created and sell some incredibly popular time saving tools for Unity3D. Other developers have found our tools essential for creating a fantastic player experience.
Unity Asset Store
Story Juice commissioned Triangular Pixels to help develop The Glass Ceiling Games, a cathartic feminist punk AR game supported by the UK Games Fund. Triangular Pixels helped create a prototype of the game to show at EGX 2019.
Working in Unity and Improbable, we came on with our technical and networking knowledge to help get Zenith to pass its VRCs.
We came on to support XR Games and IOI with Hitman 3, working on a custom engine & C++, and porting a 2D shooting system to be two handed and in VR. The two handed system was well praised by reviewers!
We came up with the game design for Rugged Rovers. Created for the Science Museum in London; it's "one of the most inclusive and endlessly playable games PRELOADED has ever made... a truly simple and elegant expression of what it means to think like an engineer." with average of 80,000+ sessions per month.
Our innovative projects have been made with the support of
