Analog

Analog is a freeform map editor for 2d games. Unlike most map editors it's not based around tiles but free placement of a variety of shapes and geometry. You don't have to be locked to a grid when creating your art or your levels, so you're able to make much more interesting, organic maps without that ugly blocky feel.

Download

Windows download (version 0.5).
Example project.
For a change list and older versions see the version history.

Features

  • Geometry - Use points, rectangles and polygons to make up your level
  • Elements - Create and define your own "elements" based on your game's needs
  • Properties - Provide custom properties for elements to define their role in your game
  • Instances - Override element properties for individual map objects to tweak their behaviour
  • Layers - create as many layers as you want for each map, with their own name and grid settings
  • Zoom - Zoom out to see your whole map or zoom in to work on the important detail
  • Projects - Manage your maps in a single project so it's quick and easy to make changes
  • Export - Write your own export scripts so you can quickly export maps to your own custom map format
  • Flexible UI - Rearrange and customise the editor so it suits your workflow

For a complete description of features and a quick start guide see the built-in help.

Screenshots

Screenshots of the current and past versions are in the gallery.

Games

Games made using Analog:

If you've used Analog in making one of your games then please email me and I'll add it on to the list.

Libraries

Analog is built using:

Bugs? Requests? Feedback?

If you've got any feature requests, problems or other bugs then feel free to leave a comment below, or get in touch via email.

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