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	<title>Comments on: 2D Ambient Shadows</title>
	<atom:link href="http://triangularpixels.net/games/games/2008/07/25/2d-ambient-shadows/feed/" rel="self" type="application/rss+xml" />
	<link>http://triangularpixels.net/games/games/2008/07/25/2d-ambient-shadows/</link>
	<description>Blue Sky Games</description>
	<lastBuildDate>Sat, 27 Feb 2010 16:54:03 +0000</lastBuildDate>
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		<title>By: Free Zoo World Cheats</title>
		<link>http://triangularpixels.net/games/games/2008/07/25/2d-ambient-shadows/comment-page-1/#comment-21133</link>
		<dc:creator>Free Zoo World Cheats</dc:creator>
		<pubDate>Sat, 06 Feb 2010 10:01:43 +0000</pubDate>
		<guid isPermaLink="false">http://triangularpixels.net/games/games/2008/07/25/2d-ambient-shadows/#comment-21133</guid>
		<description>Great site and great Zoo World Cheats information too, do you use twitter? fancy doing a link swap?</description>
		<content:encoded><![CDATA[<p>Great site and great Zoo World Cheats information too, do you use twitter? fancy doing a link swap?</p>
]]></content:encoded>
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		<title>By: JC</title>
		<link>http://triangularpixels.net/games/games/2008/07/25/2d-ambient-shadows/comment-page-1/#comment-22</link>
		<dc:creator>JC</dc:creator>
		<pubDate>Sat, 26 Jul 2008 11:50:41 +0000</pubDate>
		<guid isPermaLink="false">http://triangularpixels.net/games/games/2008/07/25/2d-ambient-shadows/#comment-22</guid>
		<description>Oops, my mistake. Should be fixed now, ta.</description>
		<content:encoded><![CDATA[<p>Oops, my mistake. Should be fixed now, ta.</p>
]]></content:encoded>
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		<title>By: Riven</title>
		<link>http://triangularpixels.net/games/games/2008/07/25/2d-ambient-shadows/comment-page-1/#comment-21</link>
		<dc:creator>Riven</dc:creator>
		<pubDate>Fri, 25 Jul 2008 20:34:20 +0000</pubDate>
		<guid isPermaLink="false">http://triangularpixels.net/games/games/2008/07/25/2d-ambient-shadows/#comment-21</guid>
		<description>From the sourcecode:
for (int i=0; i 0.01)

Which might be:
for (int i=0; i LT ??; i+=0.01)
so what&#039;s the upper bound?

Maybe add html-encoding to see LT, GT, EQ?</description>
		<content:encoded><![CDATA[<p>From the sourcecode:<br />
for (int i=0; i 0.01)</p>
<p>Which might be:<br />
for (int i=0; i LT ??; i+=0.01)<br />
so what&#8217;s the upper bound?</p>
<p>Maybe add html-encoding to see LT, GT, EQ?</p>
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		<title>By: Drilian</title>
		<link>http://triangularpixels.net/games/games/2008/07/25/2d-ambient-shadows/comment-page-1/#comment-20</link>
		<dc:creator>Drilian</dc:creator>
		<pubDate>Fri, 25 Jul 2008 00:18:11 +0000</pubDate>
		<guid isPermaLink="false">http://triangularpixels.net/games/games/2008/07/25/2d-ambient-shadows/#comment-20</guid>
		<description>Wow, that&#039;s...that&#039;s really quite cool :)

Well done!  I really wanted to get shadowing into Mop of Destiny, but I couldn&#039;t come up with a good way to do so.  I wish I&#039;d had this at the time!  Maybe for the sequel...</description>
		<content:encoded><![CDATA[<p>Wow, that&#8217;s&#8230;that&#8217;s really quite cool <img src='http://triangularpixels.net/games/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Well done!  I really wanted to get shadowing into Mop of Destiny, but I couldn&#8217;t come up with a good way to do so.  I wish I&#8217;d had this at the time!  Maybe for the sequel&#8230;</p>
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