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	<title>TriangularPixels.com</title>
	<link>http://triangularpixels.net/games</link>
	<description>Blue Sky Games</description>
	<lastBuildDate>Thu, 07 May 2009 00:07:11 +0000</lastBuildDate>
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	<item>
		<title>GET &#8216;/RescueSquad2/RenderStats&#8217; 1.1</title>
		<description>Sometimes you get an idea that's a little bit oddball but for some reason you can't get out of your head and just have to run with it. This has been bouncing around my head for the last couple of days and has just been translated into code:



Yes, I embedded ...</description>
		<link>http://triangularpixels.net/games/development/2009/05/07/get-rescuesquad2renderstats-11/</link>
			</item>
	<item>
		<title>Renderer Optimisations Part 1</title>
		<description>After I upgraded to a 720p display format (rather than just 800x600) the framerate took a little bit of a dip on my slower machine. Understandable really as it's drawing quite a few more pixels - 921k rather than 480k in the worst case, ignoring overdraw. I've spent the last ...</description>
		<link>http://triangularpixels.net/games/development/2009/04/27/renderer-optimisations-part-1/</link>
			</item>
	<item>
		<title>HD Rendering Is The New Black</title>
		<description>I decided that the searching aspects of the gameplay are largely ruined by showing a larger area of the map at larger resolutions, so I've ruled that out as a possible way of dealing with multiple resolutions. Instead I've decided to pinch a trick from console games - the game ...</description>
		<link>http://triangularpixels.net/games/development/2009/04/15/hd-rendering-is-the-new-black/</link>
			</item>
	<item>
		<title>Ooo, pretty&#8230;</title>
		<description>So I was screwing around with some random bits of polish in the game and realised that I havn't tried fullscreen since I got my shiny new widescreen monitor a few months back. Unfortunately since the game is always rendered at 800x600 (and therefore a 4:3 aspect ratio) it looks ...</description>
		<link>http://triangularpixels.net/games/development/2009/04/13/ooo-pretty/</link>
			</item>
	<item>
		<title>Java4k 2009 Results</title>
		<description>The results are up for the 2009 4k competition, with my NiGHTS 4k entry coming a rather satisfying 11th! W00t!

Unsurprisingly (and deservingly) Left 4k Dead takes the top spot, and the worryingly addictive Bridge4k second. In fact pretty much all of the top games are worth playing, there's a surprising ...</description>
		<link>http://triangularpixels.net/games/competitions/2009/04/11/java4k-2009-results/</link>
			</item>
	<item>
		<title>The Late Night Update</title>
		<description>
After getting back from holiday (and recovering from), progress on Rescue Squad 2 has been nice and steady, with lots of little tweeks and additions making it into a more rounded game. Most obviously I've drawn a handful of new sprites required for the new features, and to make the ...</description>
		<link>http://triangularpixels.net/games/development/2009/04/08/the-late-night-update/</link>
			</item>
	<item>
		<title>NiGHTS 4k on Kotaku!</title>
		<description>Kotaku put up an entry about the 2009 4k competition closing and mentioned NiGHTS 4k as one of the ones to check out. Woot!

The judging should be finished anytime soon, and while I don't expect NiGHTS 4k to be in the top games (the quality bar has been very high ...</description>
		<link>http://triangularpixels.net/games/competitions/2009/03/22/nights-4k-on-kotaku/</link>
			</item>
	<item>
		<title>Analog - website and 0.5 release</title>
		<description>Just released into the wild is Analog version 0.5, now with a proper home on the internet with downloads, a feature list and screenshots. It's a freeform map editor for 2d games that's based on vectors rather than being tile-based.



I started work on Analog over a year ago when I ...</description>
		<link>http://triangularpixels.net/games/games/2009/02/09/analog-website-and-05-release/</link>
			</item>
	<item>
		<title>Rescue Squad 2 Preview Video</title>
		<description>Here's a video I knocked up a little while back but never got around to posting here, it's of the work-in-progress Rescue Squad 2.



It's the first proper level I've done now I've got my map editor sorted and can properly lay out maps with a landscape to put the buildings ...</description>
		<link>http://triangularpixels.net/games/development/2009/02/01/rescue-squad-2-preview-video/</link>
			</item>
	<item>
		<title>New year, new theme, new game!</title>
		<description>Since it's the new year (yes, I'm a little slow catching up with things) I've been giving the site a bit of an overhaul. I was never really happy with the old theme, due to it being very dark narrow, making it a bit awkward to read on certain monitors ...</description>
		<link>http://triangularpixels.net/games/games/2009/01/31/new-year-new-theme-new-game/</link>
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