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	<title>TriangularPixels.com</title>
	<link>http://triangularpixels.net/games</link>
	<description>Blue Sky Games</description>
	<lastBuildDate>Tue, 28 Jul 2009 11:51:37 +0000</lastBuildDate>
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	<item>
		<title>Digital test cards for games</title>
		<description><![CDATA[Don't you hate it when you're writing some new image loading or texture drawing code but don't have any suitable test images? I always waste lots of time looking for a "nice" image to test with, and often end up drawing something with distict pixel values so I can pinpoint where any given image loading [...]]]></description>
		<link>http://triangularpixels.net/games/development/2009/07/10/digital-test-cards-for-games/</link>
			</item>
	<item>
		<title>GET &#8216;/ RescueSquad2 / RenderStats&#8217; 1.1</title>
		<description><![CDATA[Sometimes you get an idea that's a little bit oddball but for some reason you can't get out of your head and just have to run with it. This has been bouncing around my head for the last couple of days and has just been translated into code:

Yes, I embedded a web server inside of [...]]]></description>
		<link>http://triangularpixels.net/games/development/2009/05/07/get-rescuesquad2renderstats-11/</link>
			</item>
	<item>
		<title>Renderer Optimisations Part 1</title>
		<description><![CDATA[After I upgraded to a 720p display format (rather than just 800x600) the framerate took a little bit of a dip on my slower machine. Understandable really as it's drawing quite a few more pixels - 921k rather than 480k in the worst case, ignoring overdraw. I've spent the last few days optimising the renderer [...]]]></description>
		<link>http://triangularpixels.net/games/development/2009/04/27/renderer-optimisations-part-1/</link>
			</item>
	<item>
		<title>HD Rendering Is The New Black</title>
		<description><![CDATA[I decided that the searching aspects of the gameplay are largely ruined by showing a larger area of the map at larger resolutions, so I've ruled that out as a possible way of dealing with multiple resolutions. Instead I've decided to pinch a trick from console games - the game world will internally always be [...]]]></description>
		<link>http://triangularpixels.net/games/development/2009/04/15/hd-rendering-is-the-new-black/</link>
			</item>
	<item>
		<title>Ooo, pretty&#8230;</title>
		<description><![CDATA[So I was screwing around with some random bits of polish in the game and realised that I havn't tried fullscreen since I got my shiny new widescreen monitor a few months back. Unfortunately since the game is always rendered at 800x600 (and therefore a 4:3 aspect ratio) it looks a bit rubish when streched [...]]]></description>
		<link>http://triangularpixels.net/games/development/2009/04/13/ooo-pretty/</link>
			</item>
	<item>
		<title>Java4k 2009 Results</title>
		<description><![CDATA[The results are up for the 2009 4k competition, with my NiGHTS 4k entry coming a rather satisfying 11th! W00t!
Unsurprisingly (and deservingly) Left 4k Dead takes the top spot, and the worryingly addictive Bridge4k second. In fact pretty much all of the top games are worth playing, there's a surprising amount of content shoe horned [...]]]></description>
		<link>http://triangularpixels.net/games/competitions/2009/04/11/java4k-2009-results/</link>
			</item>
	<item>
		<title>The Late Night Update</title>
		<description><![CDATA[After getting back from holiday (and recovering from), progress on Rescue Squad 2 has been nice and steady, with lots of little tweeks and additions making it into a more rounded game. Most obviously I've drawn a handful of new sprites required for the new features, and to make the levels look more varied.

There's a [...]]]></description>
		<link>http://triangularpixels.net/games/development/2009/04/08/the-late-night-update/</link>
			</item>
	<item>
		<title>NiGHTS 4k on Kotaku!</title>
		<description><![CDATA[Kotaku put up an entry about the 2009 4k competition closing and mentioned NiGHTS 4k as one of the ones to check out. Woot!
The judging should be finished anytime soon, and while I don't expect NiGHTS 4k to be in the top games (the quality bar has been very high this year) I'm interested in [...]]]></description>
		<link>http://triangularpixels.net/games/competitions/2009/03/22/nights-4k-on-kotaku/</link>
			</item>
	<item>
		<title>Analog &#8211; website and 0.5 release</title>
		<description><![CDATA[Just released into the wild is Analog version 0.5, now with a proper home on the internet with downloads, a feature list and screenshots. It's a freeform map editor for 2d games that's based on vectors rather than being tile-based.

I started work on Analog over a year ago when I wanted a flexible map editor [...]]]></description>
		<link>http://triangularpixels.net/games/games/2009/02/09/analog-website-and-05-release/</link>
			</item>
	<item>
		<title>Rescue Squad 2 Preview Video</title>
		<description><![CDATA[Here's a video I knocked up a little while back but never got around to posting here, it's of the work-in-progress Rescue Squad 2.

It's the first proper level I've done now I've got my map editor sorted and can properly lay out maps with a landscape to put the buildings and other objects on top [...]]]></description>
		<link>http://triangularpixels.net/games/development/2009/02/01/rescue-squad-2-preview-video/</link>
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