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	<title>Comments on: GET &#8216;/ RescueSquad2 / RenderStats&#8217; 1.1</title>
	<atom:link href="http://triangularpixels.net/games/development/2009/05/07/get-rescuesquad2renderstats-11/feed/" rel="self" type="application/rss+xml" />
	<link>http://triangularpixels.net/games/development/2009/05/07/get-rescuesquad2renderstats-11/</link>
	<description>Blue Sky Games</description>
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		<title>By: fake</title>
		<link>http://triangularpixels.net/games/development/2009/05/07/get-rescuesquad2renderstats-11/comment-page-1/#comment-3174</link>
		<dc:creator>fake</dc:creator>
		<pubDate>Sat, 23 May 2009 17:21:45 +0000</pubDate>
		<guid isPermaLink="false">http://triangularpixels.net/games/development/2009/05/07/get-rescuesquad2renderstats-11/#comment-3174</guid>
		<description>How would you deal with quickly updating stats? AJAX, Applet, ... ?</description>
		<content:encoded><![CDATA[<p>How would you deal with quickly updating stats? AJAX, Applet, &#8230; ?</p>
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		<title>By: Dave TZ</title>
		<link>http://triangularpixels.net/games/development/2009/05/07/get-rescuesquad2renderstats-11/comment-page-1/#comment-3031</link>
		<dc:creator>Dave TZ</dc:creator>
		<pubDate>Mon, 11 May 2009 23:01:54 +0000</pubDate>
		<guid isPermaLink="false">http://triangularpixels.net/games/development/2009/05/07/get-rescuesquad2renderstats-11/#comment-3031</guid>
		<description>By &quot;general viewer&quot; I just meant a generic windowing system or library where you&#039;d position the elements and text boxes yourself.

I understand the benefit of having simple formatting. I like to do that with log files sometimes, as if you output HTML with the right tags you can use custom CSS to colour and format different types of log messages however you wish. I&#039;d just never considered incorporating an entire HTML browser as a log system within an applicaiton before - it makes sense.</description>
		<content:encoded><![CDATA[<p>By &#8220;general viewer&#8221; I just meant a generic windowing system or library where you&#8217;d position the elements and text boxes yourself.</p>
<p>I understand the benefit of having simple formatting. I like to do that with log files sometimes, as if you output HTML with the right tags you can use custom CSS to colour and format different types of log messages however you wish. I&#8217;d just never considered incorporating an entire HTML browser as a log system within an applicaiton before &#8211; it makes sense.</p>
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		<title>By: JC</title>
		<link>http://triangularpixels.net/games/development/2009/05/07/get-rescuesquad2renderstats-11/comment-page-1/#comment-2983</link>
		<dc:creator>JC</dc:creator>
		<pubDate>Sat, 09 May 2009 13:44:13 +0000</pubDate>
		<guid isPermaLink="false">http://triangularpixels.net/games/development/2009/05/07/get-rescuesquad2renderstats-11/#comment-2983</guid>
		<description>I&#039;m not entirely sure what you mean by a more general viewer, could you elaborate?

The advantage of a webserver is that the actual data it has to send back is very, very simple - I just have to output the text and stats I want with a little html markup, and can easily style and make it look pretty with static css and image files.

I do have some in-game debug overlays, but sometimes you want it to show in a separate window, or you need a bigger display area. In particular I want to be able to view the render-to-texture results which are often as big as the screen so having them in a separate browser would be very handy (and make capturing them to file trivial too).</description>
		<content:encoded><![CDATA[<p>I&#8217;m not entirely sure what you mean by a more general viewer, could you elaborate?</p>
<p>The advantage of a webserver is that the actual data it has to send back is very, very simple &#8211; I just have to output the text and stats I want with a little html markup, and can easily style and make it look pretty with static css and image files.</p>
<p>I do have some in-game debug overlays, but sometimes you want it to show in a separate window, or you need a bigger display area. In particular I want to be able to view the render-to-texture results which are often as big as the screen so having them in a separate browser would be very handy (and make capturing them to file trivial too).</p>
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		<title>By: Dave TZ</title>
		<link>http://triangularpixels.net/games/development/2009/05/07/get-rescuesquad2renderstats-11/comment-page-1/#comment-2955</link>
		<dc:creator>Dave TZ</dc:creator>
		<pubDate>Thu, 07 May 2009 10:39:30 +0000</pubDate>
		<guid isPermaLink="false">http://triangularpixels.net/games/development/2009/05/07/get-rescuesquad2renderstats-11/#comment-2955</guid>
		<description>Interesting. Why a webserver instead of a more general viewer? Did you choose that because it was a convenient way of displaying and tracking the data you need?</description>
		<content:encoded><![CDATA[<p>Interesting. Why a webserver instead of a more general viewer? Did you choose that because it was a convenient way of displaying and tracking the data you need?</p>
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