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	<title>Comments on: Ooo, pretty&#8230;</title>
	<atom:link href="http://triangularpixels.net/games/development/2009/04/13/ooo-pretty/feed/" rel="self" type="application/rss+xml" />
	<link>http://triangularpixels.net/games/development/2009/04/13/ooo-pretty/</link>
	<description>Blue Sky Games</description>
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		<title>By: M2tM</title>
		<link>http://triangularpixels.net/games/development/2009/04/13/ooo-pretty/comment-page-1/#comment-3434</link>
		<dc:creator>M2tM</dc:creator>
		<pubDate>Mon, 15 Jun 2009 15:58:34 +0000</pubDate>
		<guid isPermaLink="false">http://triangularpixels.net/games/development/2009/04/13/ooo-pretty/#comment-3434</guid>
		<description>One more comment, the tech involved in arbitrary resolutions is something that is more cheaply done from the get-go.  This isn&#039;t to chastise you, but to remind myself for my current project to focus on this right now.</description>
		<content:encoded><![CDATA[<p>One more comment, the tech involved in arbitrary resolutions is something that is more cheaply done from the get-go.  This isn&#8217;t to chastise you, but to remind myself for my current project to focus on this right now.</p>
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		<title>By: M2tM</title>
		<link>http://triangularpixels.net/games/development/2009/04/13/ooo-pretty/comment-page-1/#comment-3433</link>
		<dc:creator>M2tM</dc:creator>
		<pubDate>Mon, 15 Jun 2009 15:56:48 +0000</pubDate>
		<guid isPermaLink="false">http://triangularpixels.net/games/development/2009/04/13/ooo-pretty/#comment-3433</guid>
		<description>Maybe some kind of &quot;fog of war&quot; type system would allow you to display an arbitrary resolution while maintaining the exploratory aspect.  Either that or instead of displaying an arbitrary resolution scale the display maintaining aspect ratio and black-box the remainder of the screen.</description>
		<content:encoded><![CDATA[<p>Maybe some kind of &#8220;fog of war&#8221; type system would allow you to display an arbitrary resolution while maintaining the exploratory aspect.  Either that or instead of displaying an arbitrary resolution scale the display maintaining aspect ratio and black-box the remainder of the screen.</p>
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		<title>By: iliak</title>
		<link>http://triangularpixels.net/games/development/2009/04/13/ooo-pretty/comment-page-1/#comment-2884</link>
		<dc:creator>iliak</dc:creator>
		<pubDate>Fri, 01 May 2009 08:24:24 +0000</pubDate>
		<guid isPermaLink="false">http://triangularpixels.net/games/development/2009/04/13/ooo-pretty/#comment-2884</guid>
		<description>Just make a something like fog. the player can see that a certain distance.</description>
		<content:encoded><![CDATA[<p>Just make a something like fog. the player can see that a certain distance.</p>
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		<title>By: JC</title>
		<link>http://triangularpixels.net/games/development/2009/04/13/ooo-pretty/comment-page-1/#comment-2648</link>
		<dc:creator>JC</dc:creator>
		<pubDate>Wed, 15 Apr 2009 14:11:00 +0000</pubDate>
		<guid isPermaLink="false">http://triangularpixels.net/games/development/2009/04/13/ooo-pretty/#comment-2648</guid>
		<description>At this point in the game I really don&#039;t want to change the sprites to be higher res. Firstly because most of the sprites aren&#039;t vectors and so would need redrawing (including the landscape and building sprites which are carefully hand-pixeled). But also because there&#039;s a lot of metadata associated with each sprite (such as offsets, bounding regions, spawn positions etc.) which would have to be redone as well. And at the end of it all I might end up making the game unplayable for people on lower spec computers.

I&#039;ve got a solution in mind though, which I&#039;ll be posting about in a bit.</description>
		<content:encoded><![CDATA[<p>At this point in the game I really don&#8217;t want to change the sprites to be higher res. Firstly because most of the sprites aren&#8217;t vectors and so would need redrawing (including the landscape and building sprites which are carefully hand-pixeled). But also because there&#8217;s a lot of metadata associated with each sprite (such as offsets, bounding regions, spawn positions etc.) which would have to be redone as well. And at the end of it all I might end up making the game unplayable for people on lower spec computers.</p>
<p>I&#8217;ve got a solution in mind though, which I&#8217;ll be posting about in a bit.</p>
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		<title>By: Dave TZ</title>
		<link>http://triangularpixels.net/games/development/2009/04/13/ooo-pretty/comment-page-1/#comment-2624</link>
		<dc:creator>Dave TZ</dc:creator>
		<pubDate>Mon, 13 Apr 2009 02:04:37 +0000</pubDate>
		<guid isPermaLink="false">http://triangularpixels.net/games/development/2009/04/13/ooo-pretty/#comment-2624</guid>
		<description>Yeah, I&#039;m not sure if 2D native full screen resolution can work from a gameplay perspective if you&#039;ll keep seeing more of the game world as resolutions go up. You&#039;ll get a different game depending on what monitor you play it with.

The only way I could see this work is if you scale the sprites to fit the new resolution. If they&#039;re vectors it could be possible to redraw them at each resolution. That&#039;s something I&#039;ve had on my to do list for a few years and have never got round in implementing myself - must get round to doing it this year!</description>
		<content:encoded><![CDATA[<p>Yeah, I&#8217;m not sure if 2D native full screen resolution can work from a gameplay perspective if you&#8217;ll keep seeing more of the game world as resolutions go up. You&#8217;ll get a different game depending on what monitor you play it with.</p>
<p>The only way I could see this work is if you scale the sprites to fit the new resolution. If they&#8217;re vectors it could be possible to redraw them at each resolution. That&#8217;s something I&#8217;ve had on my to do list for a few years and have never got round in implementing myself &#8211; must get round to doing it this year!</p>
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