<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Behaviour / AI rambling</title>
	<atom:link href="http://triangularpixels.net/games/development/2008/07/07/behaviour-ai-rambling/feed/" rel="self" type="application/rss+xml" />
	<link>http://triangularpixels.net/games/development/2008/07/07/behaviour-ai-rambling/</link>
	<description>Blue Sky Games</description>
	<lastBuildDate>Tue, 01 May 2012 18:33:34 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.2</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: Paul Tozour</title>
		<link>http://triangularpixels.net/games/development/2008/07/07/behaviour-ai-rambling/comment-page-1/#comment-14</link>
		<dc:creator>Paul Tozour</dc:creator>
		<pubDate>Mon, 14 Jul 2008 04:48:59 +0000</pubDate>
		<guid isPermaLink="false">http://triangularpixels.net/games/development/2008/07/07/behaviour-ai-rambling/#comment-14</guid>
		<description>My approach to this can be summed up in the post here -- it was essentially a weighted distribution system (i.e. calculate weights for different actions and pick one based on weights), but it lived inside an HFSM.

http://aigamedev.com/forums/showpost.php?p=3236&amp;postcount=5</description>
		<content:encoded><![CDATA[<p>My approach to this can be summed up in the post here &#8212; it was essentially a weighted distribution system (i.e. calculate weights for different actions and pick one based on weights), but it lived inside an HFSM.</p>
<p><a href="http://aigamedev.com/forums/showpost.php?p=3236&amp;postcount=5" rel="nofollow">http://aigamedev.com/forums/showpost.php?p=3236&amp;postcount=5</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Game AI Roundup Week #28 2008: 13 Stories, 1 Video, 1 Quote, 1 Event &#8212; AiGameDev.com</title>
		<link>http://triangularpixels.net/games/development/2008/07/07/behaviour-ai-rambling/comment-page-1/#comment-13</link>
		<dc:creator>Game AI Roundup Week #28 2008: 13 Stories, 1 Video, 1 Quote, 1 Event &#8212; AiGameDev.com</dc:creator>
		<pubDate>Sun, 13 Jul 2008 23:15:25 +0000</pubDate>
		<guid isPermaLink="false">http://triangularpixels.net/games/development/2008/07/07/behaviour-ai-rambling/#comment-13</guid>
		<description>[...] Behaviour / AI Rambling [...]</description>
		<content:encoded><![CDATA[<p>[...] Behaviour / AI Rambling [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: JC</title>
		<link>http://triangularpixels.net/games/development/2008/07/07/behaviour-ai-rambling/comment-page-1/#comment-7</link>
		<dc:creator>JC</dc:creator>
		<pubDate>Thu, 10 Jul 2008 22:40:16 +0000</pubDate>
		<guid isPermaLink="false">http://triangularpixels.net/games/development/2008/07/07/behaviour-ai-rambling/#comment-7</guid>
		<description>Yeah, I&#039;ve been going through pretty much everything on behaviour trees on your site, it&#039;s very comprehensive - particularly the videos. Thanks a lot!</description>
		<content:encoded><![CDATA[<p>Yeah, I&#8217;ve been going through pretty much everything on behaviour trees on your site, it&#8217;s very comprehensive &#8211; particularly the videos. Thanks a lot!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: alexjc</title>
		<link>http://triangularpixels.net/games/development/2008/07/07/behaviour-ai-rambling/comment-page-1/#comment-6</link>
		<dc:creator>alexjc</dc:creator>
		<pubDate>Mon, 07 Jul 2008 23:43:35 +0000</pubDate>
		<guid isPermaLink="false">http://triangularpixels.net/games/development/2008/07/07/behaviour-ai-rambling/#comment-6</guid>
		<description>Hey,

Thanks for the compliments :-)

Did you also check out the post on &lt;a href=&quot;http://aigamedev.com/questions/popular-behavior-tree-design&quot; rel=&quot;nofollow&quot;&gt;Popular Approaches to Behavior Tree Design&lt;/a&gt;?  It links to my GDC talk also, which I think is a good overview of the technique.

Let me know if you have any other questions!

Alex
AiGameDev.com</description>
		<content:encoded><![CDATA[<p>Hey,</p>
<p>Thanks for the compliments <img src='http://triangularpixels.net/games/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
<p>Did you also check out the post on <a href="http://aigamedev.com/questions/popular-behavior-tree-design" rel="nofollow">Popular Approaches to Behavior Tree Design</a>?  It links to my GDC talk also, which I think is a good overview of the technique.</p>
<p>Let me know if you have any other questions!</p>
<p>Alex<br />
AiGameDev.com</p>
]]></content:encoded>
	</item>
</channel>
</rss>

