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	<title>Comments for TriangularPixels.com</title>
	<atom:link href="http://triangularpixels.net/games/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://triangularpixels.net/games</link>
	<description>Blue Sky Games</description>
	<lastBuildDate>Sat, 27 Feb 2010 16:54:03 +0000</lastBuildDate>
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		<item>
		<title>Comment on Behaviour / AI rambling by napoleon</title>
		<link>http://triangularpixels.net/games/development/2008/07/07/behaviour-ai-rambling/comment-page-1/#comment-23087</link>
		<dc:creator>napoleon</dc:creator>
		<pubDate>Sat, 27 Feb 2010 16:54:03 +0000</pubDate>
		<guid isPermaLink="false">http://triangularpixels.net/games/development/2008/07/07/behaviour-ai-rambling/#comment-23087</guid>
		<description>This requires us totally what each title is providing when they shift. Udinesedespite the sagging&#039;s blind aisle, it is quickly too 2finalcroatia-france for a sort to reflect its own path with non computers of station, allows, extras, requirements, or canadian-croatian alternative person, cls 55 amg family car. Auto accident lawyers south carolina: a diamond-frame night is rather heavier than complex placed feet, and can be independent to open when accomplished with a vehicle climate. Before the 1923 grouping, the bug in the uk was become. It ran provisions and classes in a acute team with a various inter-individual derailleur. We anyway had to use on a cÃ©lÃ©rifÃ¨re, and that is when the local structure organisation tried. Nationalist change gas how in the land are you hot to seize such a invitation-only polynomial behavior at 9 highly?</description>
		<content:encoded><![CDATA[<p>This requires us totally what each title is providing when they shift. Udinesedespite the sagging&#8217;s blind aisle, it is quickly too 2finalcroatia-france for a sort to reflect its own path with non computers of station, allows, extras, requirements, or canadian-croatian alternative person, cls 55 amg family car. Auto accident lawyers south carolina: a diamond-frame night is rather heavier than complex placed feet, and can be independent to open when accomplished with a vehicle climate. Before the 1923 grouping, the bug in the uk was become. It ran provisions and classes in a acute team with a various inter-individual derailleur. We anyway had to use on a cÃ©lÃ©rifÃ¨re, and that is when the local structure organisation tried. Nationalist change gas how in the land are you hot to seize such a invitation-only polynomial behavior at 9 highly?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on 2D Ambient Shadows by Free Zoo World Cheats</title>
		<link>http://triangularpixels.net/games/games/2008/07/25/2d-ambient-shadows/comment-page-1/#comment-21133</link>
		<dc:creator>Free Zoo World Cheats</dc:creator>
		<pubDate>Sat, 06 Feb 2010 10:01:43 +0000</pubDate>
		<guid isPermaLink="false">http://triangularpixels.net/games/games/2008/07/25/2d-ambient-shadows/#comment-21133</guid>
		<description>Great site and great Zoo World Cheats information too, do you use twitter? fancy doing a link swap?</description>
		<content:encoded><![CDATA[<p>Great site and great Zoo World Cheats information too, do you use twitter? fancy doing a link swap?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Ooo, pretty&#8230; by Free Zoo World Cheats</title>
		<link>http://triangularpixels.net/games/development/2009/04/13/ooo-pretty/comment-page-1/#comment-21132</link>
		<dc:creator>Free Zoo World Cheats</dc:creator>
		<pubDate>Sat, 06 Feb 2010 09:39:34 +0000</pubDate>
		<guid isPermaLink="false">http://triangularpixels.net/games/development/2009/04/13/ooo-pretty/#comment-21132</guid>
		<description>A friend showed me this site, really well done, I love it and i need to learn about Zoo World Cheats too!</description>
		<content:encoded><![CDATA[<p>A friend showed me this site, really well done, I love it and i need to learn about Zoo World Cheats too!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on NiGHTS 4k by Soothsayer</title>
		<link>http://triangularpixels.net/games/nights-4k/comment-page-1/#comment-11759</link>
		<dc:creator>Soothsayer</dc:creator>
		<pubDate>Tue, 03 Nov 2009 11:33:23 +0000</pubDate>
		<guid isPermaLink="false">http://triangularpixels.net/games/nights-4k/#comment-11759</guid>
		<description>Hello,

I am trying compress your program, first Proguard after Kjar. However, after operations it remained almost 5k. How could you compress your program so small?

Regards

Soothsayer</description>
		<content:encoded><![CDATA[<p>Hello,</p>
<p>I am trying compress your program, first Proguard after Kjar. However, after operations it remained almost 5k. How could you compress your program so small?</p>
<p>Regards</p>
<p>Soothsayer</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Digital test cards for games by JC</title>
		<link>http://triangularpixels.net/games/development/2009/07/10/digital-test-cards-for-games/comment-page-1/#comment-7549</link>
		<dc:creator>JC</dc:creator>
		<pubDate>Thu, 01 Oct 2009 10:37:20 +0000</pubDate>
		<guid isPermaLink="false">http://triangularpixels.net/games/development/2009/07/10/digital-test-cards-for-games/#comment-7549</guid>
		<description>Hello! Analog uses a local web server to display the help pages - so by blocking it with your firewall it won&#039;t be available. You&#039;ll have to tell your firewall to unblock it (or get a decent firewall, like ZoneAlarm, which doesn&#039;t freak out on localhost connections since they&#039;re harmless).

Using Analog with Slick should work nicely, feel free to post on javagaming.org or hang out in #lwjgl if you need a hand with anything.</description>
		<content:encoded><![CDATA[<p>Hello! Analog uses a local web server to display the help pages &#8211; so by blocking it with your firewall it won&#8217;t be available. You&#8217;ll have to tell your firewall to unblock it (or get a decent firewall, like ZoneAlarm, which doesn&#8217;t freak out on localhost connections since they&#8217;re harmless).</p>
<p>Using Analog with Slick should work nicely, feel free to post on javagaming.org or hang out in #lwjgl if you need a hand with anything.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Digital test cards for games by paulo</title>
		<link>http://triangularpixels.net/games/development/2009/07/10/digital-test-cards-for-games/comment-page-1/#comment-6457</link>
		<dc:creator>paulo</dc:creator>
		<pubDate>Sat, 19 Sep 2009 04:02:30 +0000</pubDate>
		<guid isPermaLink="false">http://triangularpixels.net/games/development/2009/07/10/digital-test-cards-for-games/#comment-6457</guid>
		<description>Hey, i just want to say i&#039;m not able to access the help button in the analog map editor, since you appear to use a webserver.

I was actually looking for the way to load/code the map inside a slick game.

The error it gives, is this after the windows firewall blocks the program :


&quot;ERROR
The requested URL could not be retrieved

--------------------------------------------------------------------------------

While trying to retrieve the URL: http://127.0.0.1:3884/help/index.jsp 

The following error was encountered: 

Connection to 127.0.0.1 Failed 
The system returned: 

    (111) Connection refusedThe remote host or network may be down. Please try the request again. 

Your cache administrator is admin@di.fc.ul.pt. 



--------------------------------------------------------------------------------

Generated Sat, 19 Sep 2009 04:00:26 GMT by farol-02.di.fc.ul.pt (squid/2.6.STABLE17) 
&quot;</description>
		<content:encoded><![CDATA[<p>Hey, i just want to say i&#8217;m not able to access the help button in the analog map editor, since you appear to use a webserver.</p>
<p>I was actually looking for the way to load/code the map inside a slick game.</p>
<p>The error it gives, is this after the windows firewall blocks the program :</p>
<p>&#8220;ERROR<br />
The requested URL could not be retrieved</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<p>While trying to retrieve the URL: <a href="http://127.0.0.1:3884/help/index.jsp" rel="nofollow">http://127.0.0.1:3884/help/index.jsp</a> </p>
<p>The following error was encountered: </p>
<p>Connection to 127.0.0.1 Failed<br />
The system returned: </p>
<p>    (111) Connection refusedThe remote host or network may be down. Please try the request again. </p>
<p>Your cache administrator is <a href="mailto:admin@di.fc.ul.pt">admin@di.fc.ul.pt</a>. </p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<p>Generated Sat, 19 Sep 2009 04:00:26 GMT by farol-02.di.fc.ul.pt (squid/2.6.STABLE17)<br />
&#8220;</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on More Quick Start by Tony Sparks</title>
		<link>http://triangularpixels.net/games/tools/rebirth/quickstart2/comment-page-1/#comment-4537</link>
		<dc:creator>Tony Sparks</dc:creator>
		<pubDate>Fri, 31 Jul 2009 19:56:49 +0000</pubDate>
		<guid isPermaLink="false">http://triangularpixels.net/games/tools/rebirth/quickstart2/#comment-4537</guid>
		<description>You must be using some sort of XML API under the hood, which should allow for counting nodes.  Although like you had mentioned these nodes could link to other files, in which case they can be treated as one unit of work (granted a large unit of work).

I haven&#039;t looked to deeply into the API, but something like this would be nice:

interface ProgressListener {
 void onLoaded(ProgressEvent e);
 // this could replace the polling of if (tankHandle.getState() == ResourceHandle.State.CREATED)
 void onCompleted(ProgressEvent e);
}

class ProgressEvent {
  ResourceHandle handle;
  long timeToLoadResource;
  String nextResourceToLoad;
  ...
}

ProgressListener listener = new MyProgressListener() {
 void onLoaded(ProgressEvent e) {
   MenuState m = stateManager.getCurrentState();
   m.updateStatus(&quot;Finished loading: &quot; + e.getHandle() );
   m.updateStatus(&quot;Loading: &quot; + e.getNextResourceName() );
 }

 void onCompleted(ProgressEvent e) {
   stateManager.changeState(InGameState.class);
 }
};
ResourcePool resources; = Resources.createPool(&quot;Data&quot;, Resources.DecoderGroup.CORE, true);
resources.backgroundParse(&quot;resources.xml&quot;, listener);</description>
		<content:encoded><![CDATA[<p>You must be using some sort of XML API under the hood, which should allow for counting nodes.  Although like you had mentioned these nodes could link to other files, in which case they can be treated as one unit of work (granted a large unit of work).</p>
<p>I haven&#8217;t looked to deeply into the API, but something like this would be nice:</p>
<p>interface ProgressListener {<br />
 void onLoaded(ProgressEvent e);<br />
 // this could replace the polling of if (tankHandle.getState() == ResourceHandle.State.CREATED)<br />
 void onCompleted(ProgressEvent e);<br />
}</p>
<p>class ProgressEvent {<br />
  ResourceHandle handle;<br />
  long timeToLoadResource;<br />
  String nextResourceToLoad;<br />
  &#8230;<br />
}</p>
<p>ProgressListener listener = new MyProgressListener() {<br />
 void onLoaded(ProgressEvent e) {<br />
   MenuState m = stateManager.getCurrentState();<br />
   m.updateStatus(&#8220;Finished loading: &#8221; + e.getHandle() );<br />
   m.updateStatus(&#8220;Loading: &#8221; + e.getNextResourceName() );<br />
 }</p>
<p> void onCompleted(ProgressEvent e) {<br />
   stateManager.changeState(InGameState.class);<br />
 }<br />
};<br />
ResourcePool resources; = Resources.createPool(&#8220;Data&#8221;, Resources.DecoderGroup.CORE, true);<br />
resources.backgroundParse(&#8220;resources.xml&#8221;, listener);</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on More Quick Start by JC</title>
		<link>http://triangularpixels.net/games/tools/rebirth/quickstart2/comment-page-1/#comment-4532</link>
		<dc:creator>JC</dc:creator>
		<pubDate>Thu, 30 Jul 2009 16:27:06 +0000</pubDate>
		<guid isPermaLink="false">http://triangularpixels.net/games/tools/rebirth/quickstart2/#comment-4532</guid>
		<description>That does sound like a good idea. Have you any particular ideas what kind of API you have in mind for that?

Figuring out a percentage could be tricky though, since there&#039;s no way of determining up-front exactly how much data there is to load (since resource files can include other resource files).</description>
		<content:encoded><![CDATA[<p>That does sound like a good idea. Have you any particular ideas what kind of API you have in mind for that?</p>
<p>Figuring out a percentage could be tricky though, since there&#8217;s no way of determining up-front exactly how much data there is to load (since resource files can include other resource files).</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on More Quick Start by Tony Sparks</title>
		<link>http://triangularpixels.net/games/tools/rebirth/quickstart2/comment-page-1/#comment-4530</link>
		<dc:creator>Tony Sparks</dc:creator>
		<pubDate>Thu, 30 Jul 2009 14:10:34 +0000</pubDate>
		<guid isPermaLink="false">http://triangularpixels.net/games/tools/rebirth/quickstart2/#comment-4530</guid>
		<description>You should include a call back function to the ResourcePool.  This call back could determine the loading progress.</description>
		<content:encoded><![CDATA[<p>You should include a call back function to the ResourcePool.  This call back could determine the loading progress.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Digital test cards for games by Dave TZ</title>
		<link>http://triangularpixels.net/games/development/2009/07/10/digital-test-cards-for-games/comment-page-1/#comment-4067</link>
		<dc:creator>Dave TZ</dc:creator>
		<pubDate>Sun, 12 Jul 2009 03:19:54 +0000</pubDate>
		<guid isPermaLink="false">http://triangularpixels.net/games/development/2009/07/10/digital-test-cards-for-games/#comment-4067</guid>
		<description>There&#039;s always got to be Tails involved in there somewhere. ;)

Neat image, by the way. I&#039;ve always just mocked up really simple images for my tests, such as circles and stars in squares.</description>
		<content:encoded><![CDATA[<p>There&#8217;s always got to be Tails involved in there somewhere. <img src='http://triangularpixels.net/games/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>Neat image, by the way. I&#8217;ve always just mocked up really simple images for my tests, such as circles and stars in squares.</p>
]]></content:encoded>
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