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	<title>TriangularPixels.com &#187; Analog</title>
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	<link>http://triangularpixels.net/games</link>
	<description>Blue Sky Games</description>
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		<title>Analog &#8211; website and 0.5 release</title>
		<link>http://triangularpixels.net/games/games/2009/02/09/analog-website-and-05-release/</link>
		<comments>http://triangularpixels.net/games/games/2009/02/09/analog-website-and-05-release/#comments</comments>
		<pubDate>Mon, 09 Feb 2009 17:59:29 +0000</pubDate>
		<dc:creator>JC</dc:creator>
				<category><![CDATA[Analog]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Rescue Squad 2]]></category>

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		<description><![CDATA[Just released into the wild is Analog version 0.5, now with a proper home on the internet with downloads, a feature list and screenshots. It's a freeform map editor for 2d games that's based on vectors rather than being tile-based.

I started work on Analog over a year ago when I wanted a flexible map editor [...]]]></description>
			<content:encoded><![CDATA[<p>Just released into the wild is <a href="http://triangularpixels.net/games/tools/analog/">Analog version 0.5</a>, now with a proper home on the internet with downloads, a feature list and screenshots. It's a freeform map editor for 2d games that's based on vectors rather than being tile-based.</p>
<p><img src="http://www.triangularpixels.net/Analog/Images/version0.5thumb.png" /></p>
<p>I started work on Analog over a year ago when I wanted a flexible map editor for <a href="http://triangularpixels.net/games/rescuesquad2/">Rescue Squad 2</a>, I looked around at various free tile-based editors but they really didn't match what I was looking for. For Rescue Squad I wanted free placement of buildings, items and so on rather than being locked to a grid. Since then I've added support for rectangles, polys and poly lines, and also used it for <a href="http://triangularpixels.net/games/nights-4k/">NiGHTS4k</a>.</p>
<p>It saves into xml format, and you can plug in your own export scripts (written in Java/Beanshell) so you can easily export to another format that's crafted specifically for your game. This came in very handy for NiGHTS4k as I could write the levels into a highly compressed binary format to keep the size as small as possible.</p>
<p>Anyway, have a look and maybe a play with it and let me know what you think. If you're wanting to use it for a game but it's missing an important feature you'd like then don't hesitate to drop me an <a href="http://triangularpixels.net/games/about/">email</a> or a comment here and I'll see what I can do.</p>
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