Albion
Albion is a graphical roguelike with an emphasis on accessibility while trying not to sacrifice complexity or depth.
Gameplay
In Albion you control a party of up to three different adventurers simultaneously. It is designed to be playable entirely with the mouse, but also supports plenty of keyboard commands for advanced players.
Graphics
Albion is styled off 16-bit era RPGs, and attempts to be more than just an ASCII roguelike with graphical tiles replacing the characters. Tiles transition between each other, walls actually have height and all movement and other actions are animated.
Current Status
Albion is still very much a work-in-progress, with many features either not present or only existing in a simplified form. Nevertheless it is currently playable, even if there's not a huge amount of variety so far.
Implemented features:
Character creation
Simple inventory
Character movement and exploration
Line of sight and shroud
Monsters with different AI behaviours
Chests
Planned features:
Character leveling
Character perks
Class refinement
Outdoor and indoor maps
Friendly towns with NPCs and shops
2 Responses to “Albion”
Leave a Reply
August 7th, 2011 at 2:48 pm
I played Albion (7 Aug 2011) and had a fantastic time running around the dungeon. It seems you have implemented randomly generated maps, which made the experience really fresh. I played for about 2 hours before I had fully explored my dungeon. For the most part, the game ran smoothly, despite a few instances of low frame rate. I had a good time and I hope that you get the opportunity to develop this more.
Question: Are the dungeon’s supposed to be a finite size? I explored mine until I could no longer find any more doors.
March 25th, 2012 at 9:31 am
Well I really liked studying it. This subject provided by you is very constructive for proper planning.